ö. duğan, "The Role of Gamification as a Learning Tool on Health Literacy in the Digital Age," TRT Akademi , vol.7, no.14, pp.262-285, 2022
duğan, ö. 2022. The Role of Gamification as a Learning Tool on Health Literacy in the Digital Age. TRT Akademi , vol.7, no.14 , 262-285.
duğan, ö., (2022). The Role of Gamification as a Learning Tool on Health Literacy in the Digital Age. TRT Akademi , vol.7, no.14, 262-285.
duğan, ÖZLEM. "The Role of Gamification as a Learning Tool on Health Literacy in the Digital Age," TRT Akademi , vol.7, no.14, 262-285, 2022
duğan, ÖZLEM. "The Role of Gamification as a Learning Tool on Health Literacy in the Digital Age." TRT Akademi , vol.7, no.14, pp.262-285, 2022
duğan, ö. (2022) . "The Role of Gamification as a Learning Tool on Health Literacy in the Digital Age." TRT Akademi , vol.7, no.14, pp.262-285.
@article{article, author={ÖZLEM DUĞAN}, title={The Role of Gamification as a Learning Tool on Health Literacy in the Digital Age}, journal={TRT Akademi}, year=2022, pages={262-285} }