M. SÜMER And C. H. AYDIN, "Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study," INTERNATIONAL JOURNAL OF SERIOUS GAMES , vol.9, no.2, pp.79-91, 2022
SÜMER, M. And AYDIN, C. H. 2022. Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study. INTERNATIONAL JOURNAL OF SERIOUS GAMES , vol.9, no.2 , 79-91.
SÜMER, M., & AYDIN, C. H., (2022). Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study. INTERNATIONAL JOURNAL OF SERIOUS GAMES , vol.9, no.2, 79-91.
SÜMER, MURAT, And CENGİZ HAKAN AYDIN. "Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study," INTERNATIONAL JOURNAL OF SERIOUS GAMES , vol.9, no.2, 79-91, 2022
SÜMER, MURAT And AYDIN, CENGİZ H. . "Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study." INTERNATIONAL JOURNAL OF SERIOUS GAMES , vol.9, no.2, pp.79-91, 2022
SÜMER, M. And AYDIN, C. H. (2022) . "Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study." INTERNATIONAL JOURNAL OF SERIOUS GAMES , vol.9, no.2, pp.79-91.
@article{article, author={MURAT SÜMER And author={CENGİZ HAKAN AYDIN}, title={Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study}, journal={INTERNATIONAL JOURNAL OF SERIOUS GAMES}, year=2022, pages={79-91} }